• Epic boss battles
  • Gorgeous artwork
  • Save Hamlet's girlfriend!
  • Check out our Blog Walkthrough
Min System request
  • OS : Windows XP/Vista/7/8
  • CPU : 1.0 GHz
  • Memory : 512
  • DiretX : 9.0
  • Hard driver (MB) : 93

Review for game Hamlet

Mayhem and hilarity ensue when a scientist travels back in time and gets mixed up with characters from William Shakespeare's play, Hamlet! Guide the man from the future as he embarks on a mind-bending mission to save Hamlet's girlfriend, Ophelia, from the clutches of the evil Claudius. Solve a variety of cunning puzzles and advance from one sidesplitting scene to the next as you defeat bosses and overcome mental obstacles in this fun Adventure game.

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Review at a glimpse
Genre : Puzzle

Find your A-HA! moment with mind-bending puzzles and jigsaw games.

Date release

May 13, 2010

Game Rank

4352 points

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5 / 65   Rate It:

Tag line

Match 3Kids

Fun Advanture Game
November 25, 2011

Try not to reveal details that would spoil a game's plot or story for someone who hasn't played it yet.

July 31, 2012

I was really enjoying this game until I reach Claudius vs. Hero (see walk through). They made this level way too difficult. There are several music notes to click before they disappear and each time they increase in number. This would be possible if there wasn't a slowly waggling cursor and if they did not show up for a split second. Sure you can click the first one, but the subsequent one has 3, and then 4, an eventually up to 5 notes. There is no room for clicking error and oh yeah, the notes move around a little also so you have a split second to click a moving target accurately the first time. I usually like these types of games because they make you think, but this level was a sheer test of how fast you can click. The developers screwed up what started as a very enjoyable game. What a waste of money!

Mix of the logical and illogical makes for poor gameplay
April 4, 2013

Like the first reviewer stated quite truthfully, Hamlet doesn't seem to follow the rules of puzzle design that you would expect in this kind of game, which is unfortunate because Hamlet could have been lots better had the developer only made it that way. And like another reviewer already said here, you really have to use the illogical part of your brain to get through some parts of this game. That's pretty sad because Hamlet had so much potential to be better than it is but it still holds some appeal for those who like to be challenged in this way. I took one star away because of its very short length. I finished the game in an hour and 15 minutes. Now that's not because of savvy gameplaying, as I actually couldn't get through this game without using the walkthrough. I had so much trouble with some of the strategy during the demo hour that I pulled up the walkthrough to get me as far as I could go within that hour. I liked the cartoonish graphics enough to want this game but I knew from reading the reviews both on the main page and in the forums that this game wasn't worth getting unless I bought it on a severely reduced sale as in a DD or COW, or by using a free game coupon. I used my coupon and I'm glad I did as I wouldn't have wanted to pay more than $2.99 for it otherwise. I took a second star away for the illogical thinking that's required for other parts of Hamlet. There's a section where you're in a maze and the directions you have to move the hero to are so irrational that you can't possibly get to where you need to go without looking at the walkthrough. There's only a few steps to take but choosing which room you'd go to if you were actually there is not what you have to do to get the hero out of it. Other areas involving an octopus and an hourglass were equally challenging just because it took SO long to get through them because you had to use perfect timing to click on just the right spots. And one other place has you clicking on musical notes that you need to do in rapid succession. You have to

One of the few games that my kids play over and over
May 15, 2013

I had to do a couple of blog walkthroughs to figure some of the puzzles out but once you do it turned out to be a game that my kids love to play repeatedly. They go on to something else for a while but like coming back to it and racing each other on how fast they can complete it. There are definitely a variety of challenges in it. Overall I would recommend it just bear in mind you may have to search out a few answers as they challenges aren't always intuitive.

Quirky game
February 15, 2012

Stumbled upon this on my iphone but decided Id rather have it on a computer as I don't like adventure/H0Gs on the iphone screen. Too small in my opinion, prefer just arcade or word games. ANYWAYS, this game didn't get great reviews in the forums but I find it strange enough that I actually like it. Its out of the box and I like out of the box. You have to use your brain and then some! Its almost like using the illogical part of your brain. I felt stumped at first but then stopped trying so hard and looked at it the way a child would (and Im not saying its for kids) but with a very open and imaginative mind and then figured out how to play it. Its linear yes but its a puzzle and an adventure game in one. Me likey. And its on sale because of valentines. woohoo! =)

Theme alright, puzzles too much "gotcha"
January 8, 2012

Got part-way into the game, but found that the puzzles tended to focus more on finding what's frobbable than on actually puzzling things out. Especially when the puzzle involves "click on this, then click on that within X seconds", it's annoying to have no clue as to what's clickable; and to make matters worse, some scenes have generic "click anywhere" actions that take quite a while to do. It gets tedious. However, there is something to this game that might have been more entertaining, had I stuck it out past the interface issues.

Very neat looking game that doesn't respect the player
June 27, 2012

This game seems to go out of its way to break the rules of puzzle design and make it a very tough slog to finish. For instance, once you've clicked that object 40 times and gotten nowhere, what reasonable gamer would expect to have to just keep clicking? Or when you've observed a pattern 5 times and seen the same result, why would you keep staring to see a subtle shift? Games use a visual language and pace to help the player understand what's important. This game makes an art form of undercutting that visual logic. I can almost respect that as a subversive bit of commentary, but it doesn't make the game very fun to play.

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