Isla Dorada - Episode 1: The Sands of Ephranis

Bullet
  • Fantastic gameplay
  • Incredible storyline
  • Escape Isla Dorada!
Min System request
  • OS : Windows XP/Vista/8
  • CPU : 1.4 GHz
  • Memory : 512
  • DiretX : 9.0
  • Hard driver (MB) : 263

Review for game: Isla Dorada - Episode 1: The Sands of Ephranis

Jessica Pandora, a young archaeologist, has been teleported to Isla Dorada and now needs your help to return home! After making a chance discovery, Jessica causes an ancient artifact to activate and is sent to a distant land. Use your Hidden Object skills to help her in Isla Dorada – Episode 1: The Sands of Ephranis!



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Review at a glimpse
Genre : Puzzle

Find your A-HA! moment with mind-bending puzzles and jigsaw games.

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5097 points


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Isla Dorada - Episode 1: The Sands of Ephranis Image Isla Dorada - Episode 1: The Sands of Ephranis
5 out of 5 based on 65 user ratings
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REQUIRES Windows/MacOS

USD 6.99 0 from 1 sellers In stock
Ages: 3 YEARS & UP

Game Description:

Jessica Pandora, a young archaeologist, has been teleported to Isla Dorada and now needs your help to return home!


AFERON - BigFishGames
Isla Dorada - Episode 1: The Sands of Ephranis game play Isla Dorada - Episode 1: The Sands of Ephranis game play




Completely Unenthusiastic

Although the game is colorful, clear graphics, nice sound (forest) and voice over well done, this game is very boring! - Dialogues are huge, (thankfully has skip button!). - Basically a game with an excess of HOS, easy and repetitive. You just finished a HOS and another begins. - Mini games very well known, without anything new. - During the game has a lot of sparkles, or even a golden head that you get and slide on the screen... it glows in the place that you must interact (almost always ...surprise ... HOS). - Nothing challenging - Nothing fun

Confusing descriptions of objects

I really liked the character design and the music in the hidden object scenes. I wasn't very impressed with the voice acting, though the heroine's was ok. It just got bad when I was actually playing the hidden object scenes. Some scenes would have several items of a single object you need. For example: in one scene I had to find 1 statuette, and there were about 4 or 5, so I had to click on each before I got the right one. At one scene, I was even penalized before I found the correct statue. The controls were also a bit sluggish at times. I had to click on a correct object twice before I got it. Sometimes scenes would be in gloom, like a black-and-white effect, or something that looked almost like a film negative. Here most colors are muted or monochromatic. Objects are difficult to find if the description given is based on color. For example: I was asked to find "red currant" and since there were other berries there, I couldn't figure out which it was in one click because they were all the same color. It would have helped too if the objects looked exactly like what I'd commonly expect to find. I also think the game wasn't edited well, or they got confused in their descriptions. Being asked to find something and finding out via hint that it's something else entirely is frustrating. For one scene, I was asked to look for a "garnet", and when I had given up and hit the hint button, it pointed to a "pomegranate". For another scene I was looking for a "daisy" but the flower the hint pointed me to was a "daffodil". Besides that, some objects are too well buried under other objects to be found. Or else, they're hidden behind the elements of the lower bar. At one scene, I was searching for a pair of gloves and couldn't find it at all. Then the hint showed me a corner of it was peeking from behind the bag holding my inventory. I think this game could have been good if the same artwork they used for the characters was used throughout. The cle

disappointing

i got this as one of my first games that looked like fun...it was mostly frustrating. so i left it alone for a while. i went back to it today and am still not impressed.

Good hidden object scenes but poor word translation

This is a game in cartoon style from Fun Forge Digital; I like the heroine's voiceover, it suits her character but the village member's was a very bad copy of a Caribbean accent. There is no music in the main scenes, only in the Hidden Objects & this was very good, it really matched the game. I soon got used to the cartoon drawings & enjoyed them, they were bright & cheerful. I also liked the story; it is obvious the heroine has been on the island before but she has lost her memory of it. You are given a map which shows the area you have explored & those yet to be & a log which is very helpful as it has a task list. You have to collect artefact pieces & there is a mask onscreen which shows how many you have found & jiggles madly when you are in a screen in which you can find another. If you hover your cursor around you will find what looks like a little bag, click & find the artefact. The screens are scrollable & any objects of interest sparkle (there is no hard mode option in this game). Some of the H0 scenes have had the colour leeched out & believe me it is very hard to find quite a few of the objects. This is not helped by the bad translation of words; e.g. encense for incense, timble for thimble & the word paint means wall painting. There is also a misclick penalty which comes up far too fast, The mini puzzles are very easy. I would recommend this game for those of you who enjoy hidden object scenes as there are a lot of them.

Held my interest

This is a good hidden object game. Just follow all the hints in the game. Don't have to consult any guides or blogs. Just play and enjoy the ride.

I tried to like it, but couldn't.

I read the other two reviews and looked at the sample pictures and thought, maybe this isn't so bad. But after playing the demo for a short while, I think i disliked it more than the other reviewers! The sample pictures don't actually look that good in the game. Hidden object scenes are too confusing if the artwork doesn't really look like what it's supposed to be. Plus there's this door that's stuck and you're supposed to hit it with a hammer but every time I did, it kept saying I'd hit it in the wrong place. If you try anywhere on the door that doesn't have sparkles, the hammer falls back into the inventory box. If you hit it where the sparkles are, it just says you've hit it in the wrong place and try again. I hit all the sparkles, several times, and then ran out of patience.

Maybe "Episode 2, 3, etc." will be better?

I am willing to play simpler games, if only to preview them for my own kids, but this game was a failure. Although the cartoonish pictures were bright and colorful, not all of the HOS followed suit (apparently there is a gloomy spectral realm that holds some HOS). The pictures were often muddled, some of the puzzles were unclear - both visually and intent wise, and the stereotype natives bordered on offensive. If the storyline had made sense, I might have at least played through the entire demo. But it wasn't. And I didn't.

okay game if your bored

Very disappointed in the sound. Jessica Pandora sounds like she is half asleep and not really into the adventure. The caribbean guys....well, they sound stupid. I agree with the others that the words do not match the hidden object. Very frustrating. Waste of using hints. I think the editors could have cleaned up this game a bit more before launching. I do not want to recommend this game but I will for now. But I hope the next series shows improvement.

Oooh that door !

I was disappointed by the game. Nice colors, fun ideas in the beginning. But he "natives" accents went really offensive. Then I could never open the door with a hammer. (Is this a bug ?). Stars sparkle every where. Nothing really happens through the story and bang : it's finished ! This game is like its "never-opened-door" : strange. But I hope it will go better for the series, so I still will recommend it. On a sales day...

This game was made for an active seeker like me!!

Unlike everyone else I loved this game. It went straight from one hidden object scene to the next. I thought the graphics were clear and distinguishable. When I hit the start button on a game, I want to play. I usually mute the sound & hit skip every chance I get. If I wanted a story I would watch a video.

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