Jewel Keepers

Bullet
  • Fantastic gameplay
  • Exciting storyline
  • Explore Easter Island!
Min System request
  • OS : Windows XP/Vista/8
  • CPU : 800 Mhz
  • Memory : 256
  • DiretX : 9.0
  • Hard driver (MB) : 265

Review for game Jewel Keepers

One day Professor H, an expert on Easter Island, receives a strange letter from the capital city of Hanga Roa. The mysterious letter claims that something sinister is happening on the island! Without any hesitation, Professor, together with his assistant Joel and his granddaughter Ivie, rush to the island, where many puzzles, mysteries and quests await them. Use your Match 3 skills to uncover the mystery in Jewel Keepers: Easter Island!



Review at a glimpse
Genre : Match 3

Match or swap items into groups of 3 or more in wild and colorful settings.

Date release

February 2, 2011

Game Rank

2281 points

Please rate the game
5 / 65   Rate It:

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Boring and repetitive.
February 16, 2012

Colorful and crisp, but the boards are small and very repetitive. Sound is tiring. Challenge is weak and without much explanation. Pieces are slow, sometimes fail, do not slip. Boring ... I could not stand half an hour.

match 3 game
February 27, 2012

I like match 3 games this one was mundane and boring and you did not know what to do apart from keep matching 3 on and on and on? There was no instructions of how to play which was not helpful

Not a very good match three game.
March 1, 2012

I love match three games, but I did not enjoy this game. The game boards don't change much, and there is mininal instruction. Nothing different or exciting, very repetitive. You have to figure out how to do things for yourself.

Routine, dull, no instructions
February 25, 2012

A routine, rather dull, match 3 game. If you've never "matched" before, you'll be left in the dark, as there are no instructions. Several levels in, the boards start including these fixed blocks that you somehow have to work around, dropping tiles beneath and to the side to complete the level. I think I did it accidentally several times, or maybe it was the game that did it while tiles were falling. But since I couldn't figure it out, I couldn't progress past a certain level, and wasn't interested enough to keep trying. Graphics are okay but nothing special. Intro storyline doesn't seem to have anything to do with the matching games.

Tolerated for only 5 minutes
February 27, 2012

After 5 minutes, I quit and uninstalled this game. I love Match 3 games, but this one is not good. You cannot drag the tiles to make matches. You have to click on one and then click on the second. This was hard to get used to since most Match 3 games that I've played allow you to slide your matches. Also, if you try to keep making matches while tiles are cascading, your first tile keeps de-selecting which effectively makes you have to wait for the tiles to finish falling. The worst thing about this game is the sound it makes every time your cursor rolls over a tile. You don't even have to click on it- just moving your cursor over the tile causes a high-pitched squealing screech sound. This was the main reason why I lasted only 5 minutes. The noise was so high-pitched that it was painful and annoying.

UNIQUE TWIST
February 27, 2012

There ARE instructions BUT it's only during the game play itself; there are no written instructions to which you can refer. This game reminds me of Jewel Heritage wherein you can move objects into blank squares to continue your game play; however, for me, it's not a game that I can play because the timer just runs too quickly. You not only can move objects into blank squares but you can move them from anywhere within a column of objects that are next to said blank squares -- meaning that you don't JUST have to take the object from the top and use it to fill in the blanks. BEWARE, though, that as you move objects into blank squares, that they'll DROP into the 1st available blank square. This means that if you're trying to line up a strategic play but there are blank squares below the area that you're shooting for, then your strategy will NOT be successful as there's got to be objects below to hold up the objects that you're trying to strategically play. There are blocks within the game board that can ONLY BE REMOVED BY turning ALL squares to gold and THEN you've got to turn THOSE particular squares gold after clearing the blocks which causes increased pressure to turn squares into gold as quickly as possible. ALL squares have to be gold in order to win the level. There are power-ups -- 1 you have no control over as it'll be a charge-up for a particular color and it's THOSE colors that'll be removed from the board. The vertical and horizontal power-ups will NOT turn a blank square into a gold square.while either vertically and horizontally getting rid of a whole row,

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