• 161 levels to play!
  • Gorgeous graphics.
  • Intriguing pirate story.
Min System request
  • OS : Windows 2000/XP/Vista/7/8
  • CPU : 600 Mhz
  • Memory : 128
  • DiretX : 8.1
  • Hard driver (MB) : 59

Review for game Pirateville

Take on the role of Jack the Sharpshooter, a handsome pirate with a penchant for gold. When Jack stumbles upon an ancient casket, his curiosity is piqued and he sets out on an adventure full of magic, love, gold, weapons and a Cursed Ghost. Unravel the secrets of the ancient casket by finding Hidden Objects and get ready for the most astonishing ending!

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Review at a glimpse
Genre : Puzzle

Find your A-HA! moment with mind-bending puzzles and jigsaw games.

Date release

October 6, 2007

Game Rank

2086 points

Please rate the game
5 / 65   Rate It:

an ok game
May 16, 2012

it's not like the awakening moonfell or other games. the difference being there isn't much of a story. I can't pin point what it is that makes the game not as good as others. it still was fun to play just because I like those kind of games.

An Oldie but a Goodie
November 16, 2011

Don't let this game's age and file size fool you! It's fun, fun, fun! It's one I go back to repeatedly. It is straight hidden object, but has a story line that will keep you giggling. It's campy from beginning to end. The hidden object scenes aren't a cake walk - and this pre-dates the rechareable hint days; so use your hints wisely and enjoy!

Its good looks can't make up for poor quality
June 9, 2013

For some strange reason, I have an odd affection for this straight hidden object game. Maybe it's because it's been trashed so much in the forums (and for good reason) that I had to see for myself just what was wrong with it. And I wasn't disappointed. This game may be old but it's not THAT old that modern technology couldn't have been utilized better. Pirateville is an earlier effort from a developer whose games have, fortunately, gotten better over time. The mechanics of Pirateville are awkward at best, which make for annoying gameplay since the game itself is quite long. Instead of using voiceovers with printed dialog in paragraphs which we could have easily listened to and read quickly, we have to click after every individual phrase or sentence that's being said. This goes on whether the character is thinking to himself or talking to another person within a conversation! You're constantly clicking through each conversation and it's because of this that the game seems to take so long. Why was it done this way? If you can include the written word in the game at all, why didn't you design the conversations better? They don't flow when you have to click each sentence back and forth between characters. Another thing is that there are five levels within each chapter (called "stage" here) that gets boring real fast. You have to do a variety of minigames to proceed with the story. The puzzles themselves are fun and varied but you just have to do them SO MANY times over the course of the entire game that it becomes redundant. You also get a snapshot of all the stages that you've completed on the right side of the map, but if you accidentally click a stage that you've already done, you have to do it all over again! This is a major design flaw and is unexcusable, in my opinion. Why show your completed stages at all if you can make a mistake like this only to have to repeat your actions? Not only that, there are numerous spelling and grammatical errors throughout the printed dialog, which take away credi

Long lasting, straight hidden object game
December 19, 2011

I love that this is purely a hidden object game. No puzzles or collecting items to solve a puzzle. The game seems rather old so the graphics are not very good, making the hidden objects sometimes challenging. Overall good game to add to your collection.

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