Tropical Puzzle

Bullet
  • Bonuses and anti-bonuses.
  • 85 levels.
  • 2 gameplay modes.
Min System request
  • OS : Windows 2000/XP/VISTA/7/8
  • CPU : 600MHz or faster Processor
  • Memory : 128

Review for game Tropical Puzzle

Let yourself be immersed in crystalline waters, sandy beaches and brain-teasing puzzle fun. Arrange balls in lines of three or more as the tropical ambience washes over you. The goal is to clear the board of every ball, so don't get too relaxed as new ones will keep appearing. Special balls will also show up occasionally, be careful to use them wisely.

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Review at a glimpse
Genre : Puzzle

Find your A-HA! moment with mind-bending puzzles and jigsaw games.

Date release

August 23, 2006

Game Rank

3977 points

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5 / 65   Rate It:

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Hard to stop playing...
October 12, 2012

I played the free trial and immediately bought the game, started playing and couldn?t stop. I don?t know how many times I played and it is always funny. It is not a difficult game but is very pleasant. Clean all the board once, then you want to see next and the next and the next board... hard to stop playing...

Villa Banana prequel is a snoozer
December 4, 2011

Pros: smooth gameplay, untimed Cons: boring I bought and reviewed Villa Banana before I tried Tropical Puzzle out, but liked VB for its level of challenge, so surfed through the M3 back catalog until I found Tropical Puzzle. The M3 play is the same here--put the same type pieces together to match 3 of them--and clear the non-green tiles from the board to advance. While I normally enjoy this lesser used subgenre of M3 as a break from swap M3s, Tropical Puzzle turned out to be a huge disappointment. The background never changes except for slight swaying of the palm trees and an occasional wave in the ocean, and looking at pretty much nothing but colored balls of the same size on a board gets boring pretty quickly. Couple that with a soundtrack well suited for an elevator, and you may find yourself making your moves quickly. Not because this game is timed, (it isn't, although a counter keeps progress of how long you're spending on a level) but so you can keep yourself awake. The challenge level isn't all that much either. Only the very last level in the 85 boards had a significant level of difficulty. The help is rather annoying. Either you have to look at popup hints repeatedly for the same type of powerup every time it appears, or shut the help off completely and try to figure out what a powerup or obstacle does on your own should a new one appear. There are two different game modes, adventure (in which you play through the 85 levels) and endless (in which you play on a board until you run out of moves). I made myself finish adventure just to see what would happen, and that's not much to write home about. There are no trophies or accomplishments to achieve in the adventure mode either, and I wasn't motivated enough to try endless to see if there would be anything else to accomplish other than fighting boredom.

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