Time Machine: Evolution

  • Gripping gameplay
  • Colorful effects
  • Travel through time!
Min System request
  • OS : Windows XP/Vista/7/8
  • CPU : 800 Mhz
  • Memory : 512
  • DiretX : 8.0
  • Hard driver (MB) : 66

Review for game: Time Machine: Evolution

Experience a visually stunning and gripping Match 3 game! Help a young girl from the Stone Age discover the beauties and dangers of totally different eras! Travel through time, discover new worlds, build buildings in different architecture styles, win prizes, and solve clever puzzles in Time Machine Evolution. Unlock adorable new outfits as you rack up the points and travel to the fast-paced future!


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Review at a glimpse
Genre : Puzzle

Find your A-HA! moment with mind-bending puzzles and jigsaw games.

Game Rank

5993 points

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Time Machine: Evolution
5 out of 5 based on 65 user ratings
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USD 6.99 0 from 1 sellers In stock
Ages: 3 YEARS & UP

Game Description:

Help a young girl discover the beauties and dangers through different eras. Travel through time in this exciting Match 3 game!

AFERON - BigFishGames
Time Machine: Evolution game play Time Machine: Evolution game play


The longer you play the greater the challenge and level of satisfaction. Not so sure about the bonus games though.

Shoot to match

Matching game, where you shoot a colour at a square to make matches. All levels were timed and a felt a bit hectic, I didn't feel as though I was using much skill (As a beginner/ intermediate level player). Strategy wise: Focusing only on a few key bonus skills per level is the best way for prompt completion, otherwise any potential strategy is made void with too many different bonus types appearing. I would have liked to see a 'reset' or 're-do' option, for when it was painfully obvious I was not going to complete a level. Difficulty wise it got harder, then reached a difficulty peak a third of the way through. Once you get over that hump and get the bonus skill where your matches don't have to be in a straight line, you can storm through the later levels _very_ quickly. So not the best game difficulty progression. Story line wise: Well, nothing really engaging happening there. BlueStarfish writes a really good detailed review, so for more detail check it out. Average match game at best.

Slightly different Match-3

This game has a slightly unusual matching scheme - a sort of "exchange-to-match". Your cursor is a colour-cannon that you shoot at a tile to change its colour. Right-click to cycle to the next colour. (Marble-poppers have the same mechanism) Timed only Mini-puzzles in between (jig-saw and find-the-pairs) Awards for skillful playing. New difficulty levels unlock after finishing. The objects for matching are pretty to look at. You can keep on matching during cascades. If there are no matches of the current colour, the cannon will automatically cycle to the next. Making a M3 (or more) will explode the matched tiles and new ones drop down from above. In some of the tiles are embedded Jewels or crystals that will be released when the tile explodes. You must collect a specified number of these each level. It starts out easy - 5 gems, but in the final levels you must gather more than 200 gems in the allotted time. Apparently, someone has been building a Time Machine and you have been sent back in time. Starting in the pre-historic, you must gather crystals/gems that will power the Time Maching to move steadily forward. The "build buildings in different architectural styles" of the game blurb is a bit misleading, since you don't actually build anything. You only get to watch a house being put together after each level. Length of gameplay - there are 5 eras/Ages. Each Age has 5 matching levels, and 2 mini-puzzles. But there are at least 3 more difficulty levels after you finish...so you can extend the game quite a lot. The game has the normal sort of powerups you can purchase such as Fireballs, bombs, dynamite, extra time etc. Blocking tiles that can only be removed with a powerup. Making a Match 4 will trigger a purchased powerup that will be put onto a tile on the board. That tile can now no longer be repainted. You must then match that tile to actually get the effect of the powerup. This was a cumbersome

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